RIFT 1.4.1 Hotfix #8 – 8:00am PDT 9/26/11 [NA] – 1:00am GMT 27/9/11 [EU]

HAMMERKNELL

  • Updated Zilas’ minion spawns so there is less variance in the Mage spawns.
  • Runeburst Umbral updates:
    • Death’s Hand has new visual effects indicating the range of the AoE grasp that Torment will generate.
    • Torment has new visual effects showing the range of its AoE grasp.
    • Torment’s damage has been reduced and the snare effect has been removed.
    • Dark Fear has a longer casting time.
  • Estrode:
    Binding Will: Now begins by affecting 3 targets, down from 5.
  • Matron Zamira:
    • Hideous Blast: Can no longer be resisted.
    • Scowling Shade: Slightly reduced hit points.
  • Akylios:
    • Jornaru will prefer to not cast Orb of Suffocation on players affected by Mind Decay.
    • Mind Decay: Should no longer cause a lag-hitch when removed.
    • Writhing Regeneration: Can no longer critically hit.
    • Cerebral Bore: Redesigned to simplify this ability.

via RIFT 1.4.1 Hotfix #8 – 8:00am PDT 9/26/11 [NA] – 1:00am GMT 27/9/11 [EU]

Guild Wars 2: The Suspense is Killing Me!


While Diablo III is my choice for the next couple of years of hack ‘n slash action, Guild Wars 2 has been on my radar for quite a while now as the next MMO that I dig deeply into. Admittedly with having signed up to play RIFT, and even with RIFT being as good a game as it is, GW2 has never left my sights.

Diablo III is a no-brainer for us Blizzard veterans, it’s just a must play. A continuance of a legacy and an evolution that will feed our imaginations for many more years to come. I had been watching it much closer since the rumor and subsequent announcement that D3 was going into closed beta testing (CBT). Unfortunately, althought not unexpectedly, D3 has been moved back to a 2012 release date and in the world of gaming and technology that’s a very long time.

So, now GW2 jumps to front line once again, for analysis. Since I initially focused on which race I wanted to play the most (Norn wins!), this round of decision making needs to focus on the professions available. Continue reading

Diablo 3 Delayed Until 2012

The launch of Diablo 3’s closed beta test does more than help Blizzard iron out bugs for the upcoming release of the game; it also wets the taste of gamers who have been waiting for a true Diablo 2 sequel for ten years and counting. (Um, even if the crappy always-online DRM did give cause some headaches.) Turns out it was just a tease after all. Today, Blizzard officially announced that the release date for the game has slipped back into “early 2012.”

“With every game we make, the temptation is always very strong to launch as soon as possible. However, we didn’t put so many years of work into Diablo III to release a game that was almost ready,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment, said in the company’s press release.

To be fair, Blizzard had never firmly committed to a 2011 release date. The company has long said that it will release Diablo 3 only when it was ready – but they hoped it would be ready in 2011. They’ve extended two olive branches to help ease the pain, though; the time frame for the beta test will be prolonged to allow gamers more Barbarian time, and anybody who had previously signed up for the Diableard challenge are formally released from the bond and now free to shave their faces at their leisure.


via Diablo 3 Delayed Until 2012

Diablo III Beta Reveals Potential DRM Problems

The mere announcement of Diablo III’s always on DRM had many players putting down their socketed swords of the bedazzled alligator to pick up their pitchforks and torches, but now the moment of reckoning has arrived. And the verdict? Not so hot. Now, this is still a beta, mind you, so some issues could get ironed out. Most of the issues RPS zeroed-in on, though, stem from the hack ‘n’ slash genre’s inability to cope with a constant connection.

“You can’t pause. In fact, in most ways, the game acts like an MMO. For instance, quit it, and you’re given the optional cooldown to have your player clear the server properly. But it’s not an MMO. It’s not even close to an MMO. So when I’m playing the single-player game, and I’m in the middle of a frenzied mob, and there’s a knock at the front door, there’s nothing I can do… I’d safely left my character in a cleared area, but long between checkpoints. When I came back to the PC, I’d been idle for too long and the game had logged me out,” wrote RPS’ John Walker. Continue reading

Diablo 3 Closed Beta Goes Live

Ooooh, it’s getting closer! Even though the whole “Always online DRM” limitations kind of suck – something that many of you agree with – there’s no denying the fact that Diablo 3 is, well, Diablo 3. You know, the sequel to the super successful and super awesome Diablo 2 (and Diablo before that). It’s been ten years since Diablo 2 blew away gamers across the world, but now – finally! – Diablo 3 is rolling out in closed beta stage.

“The fiery gates leading to the Burning Hells have begun to swing open, and the Diablo III beta test is officially underway. Invitations to participate in the beta test are now being delivered to the chosen heroes,” Blizzard crowed on its website yesterday, and yes, invitations have begun to roll out Continue reading